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They always grow ever so needy

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Devlog

  • Post-jam update
    November 24, 2020 by Tactoe
    Fixes: Increased timer initial duration. Timer is paused during dialogues. Added invisible walls to prevent the player from falling off the map. Added a small help text to inform the player about dash... Continue reading
  • Game post-mortem
    November 20, 2020 by Tactoe
    Hey there! Here I'll speak mostly about the narrative experience I wanted to create with this game, and how I kind of miserably failed :) So yeah, just wanted to go over the idea I had behind the game... Continue reading
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